![]() This, coupled with the high damage, can make this attack dangerous if you don't roll out of the way, which is quite easy to do. While initially seeming similar to the previous, this is different as it is a continuous and remaining in its path will do continuous damage. Either of these attacks can be dodged with a well-timed roll. This one deals more damage and has a larger hitbox, but is easier to dodge. There's a variation on this, where he instead spins his hands counter-clockwise and charges a bigger, slower fireball. In this case, they glow and spin clockwise to charge the attack. When trying to predict what move he's going to hit next, watch his hands. ![]() After a short charge, he fires a quick fireball dealing decent enough damage to warrant a dodge. This fireball deals fire damage, obviously, and is his most common attack.
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